A former software engineer from Austin TX, Evan quit his job (to the dismay of his friends and family) and has been working full time on Afterplace since early 2019. Afterplace is made to feel like a full-fledged indie adventure game that fits in your pocket.Īfterplace is made by one person, Evan Kice. Pick up and set down the game at your own pace, it will always save your progress. The game will adapt dynamically to your play style. You can tap objects directly to interact or attack, or use two thumbs like a traditional controller. You can move and attack by touching anywhere. You'll have to forge your own path.Īfterplace has been designed from the ground up to be a fast, fluid, beautiful experience for mobile. Labyrinths and dungeons are tucked away in the most concealed nooks. You'll run around the woods, fight monsters, and talk to ostensibly shady characters! All from your pocket! Be warned though - you never know what the forest might be hiding, and not all trails are paved. It's a huge open world, full of hidden secrets, treasures, and creatures. Quests are abundant, though we only get to see one of them, as we pick our bounty target from the town’s notice board.An open world adventure game filled with silly characters and terrible secrets.Īfterplace is an adventurous indie game for mobile devices. Fast travel is also a viable option to venture not just into previously discovered locations, but also the undiscovered ones. We also get a peek into the character menu screen, from where you can access your inventory, upgrade abilities, add perks, and access important documents and the world map. Weird West’s character menu screen showcasing the skill tree In Raphael’s words, “One of our goals with Weird West is for everything that seems interactive to actually be interactive.” As for combat, you have stealth takedowns, loads of gunplay, and what seems to be a clone of the “Dead Eye” ability from the Red Dead Redemption games. You can throw items as distractions, search barrels for items and place them into your inventory, buy weapons, carry or bury bodies, set things on fire, and they’ve even added a dedicated kick-button. Despite taking a 2.5D top-down approach, the developers have made sure to add a ton of RPG-like elements to make the experience highly immersive. The trailer also touched upon interactions within the world. Looting items from an unconscious enemy in Weird West
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